Droid Starfighter MK1 | |
---|---|
Craft: | Xi Char Variable Geometry Self-Propelled Battle Droid MK1 |
Type: | Autonomous Starfighter |
Scale: | Starfighter |
Length: | 3.5 meters |
Skill: | Starfighter Piloting, Sensors, Starfighter Gunnery |
Crew Skill: | All Skills at 4D+1 |
Cargo Capacity: | N/A |
Cost: | 19,000 credits new, 5,000 credits used |
Hyperdrive Multiplier: | N/A |
Maneuverability: | 3D |
Space: | 10 |
Atmosphere: | 415, 1200 kph |
Hull: | 4D |
Shields: | N/A |
Launch & Recovery Rate: | 2 fighters per round |
Sensors: | Passive: 20 / 0D Scan:40 / 1D Search:60 / 2D Focus:3 / 3D |
Weapons: | |
2 Blaster Cannons (fire linked) | |
Fire Arc: | Front |
Scale: | Starfighter |
Space Range: | 1-5 / 10 / 17 |
Atmosphere Range: | 100-500 / 1.0 / 1.7 km |
Damage: | 5D |
Magazine: | |
2 Energy Torpedo Launchers | |
Fire Arc: | Front |
Scale: | Starfighter |
Space Range: | 1 / 3 / 7 |
Atmosphere Range: | 30-100 / 300 / 700 |
Damage: | 9D |
Magazine: | 4 torpedoes per launcher |
*12 Droid Starfighters housed in a rotating launch and recovery rack on the Second Chance. **Once launched, the Droid Starfighters designate every ship in range, except the Second Chance, as threats to be destroyed. They will all target the closest threat, destroy it and then move to the next closest threat. The Controlling Gunner can override this programming by selecting individual droid fighters and then targeting specific threats for them to attack. | |
Click --->HERE<--- to download a DOC version of this description |
This page and its contents are presented solely for the purpose of the RPG game events conducted by a private group. Any references to people or places is explicitly within the context of these RPG games and has no connection to any other similarly named source.
Bob Senkewicz / Howell, New Jersey / senk@optonline.net